Al Falamanki: Impressive Lebanese cuisine and card games with a view. Teekanne, Kaffee, Braut, Kartonschachtel Basteln, Arabischer Kaffee, Vektoren, Tatoo. Young people from two warring districts in the Lebanese city of Tripoli are taking to the The drama unfolds on Tripoli's rooftops in a whirl of music, card games. The game is played over three rounds, all card-driven. One player is the prosecuting attorney, attempting to score as many points as possible. Oddly enough.
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Lebanese Card Games Your Answer VideoAngry arab man playing cards #3
Deal The first dealer is chosen by any convenient method. If it is a Joker, the dealer must insert it back into the stock pile and draw another card to be the wild card indicator.
If it is an Ace, it indicates that the Jokers will be the two wild cards for this deal. If it is a suit card other than an Ace, it indicates that the Aces of that suit will be the two wild cards for this deal, and that the printed Jokers will act as the natural Aces of that suit.
Play The player to dealer's right, who has 15 cards, starts the play by discarding any one card from hand face up to start a "discard pile" in the middle of the table.
A player's turn consists of the following actions: Draw one card, either from the top of the face down stock pile or from the top of the face up discard pile.
Optionally, place some cards from hand face up on the table as meld. Discard one card from hand face up on top of the discard pile.
There are some restrictions, as follows. A player who takes the top card from the discard pile in step 1 must place it on the table in step 2 together with at least two cards from hand to form a new meld.
If this is not possible, either because the card does not fit with any meld the player can make or because the player has not yet melded and cannot satisfy the minimum meld requirement, the player must draw from the stock pile.
A player's first meld laid down during a round must have a value of at least 51 points. This can be made up of one or more groups or sequences of three or more cards.
The cards must come from the player's own hand, optionally including the card just drawn from the stock or discard pile. A player who has not yet laid down their first meld is not allowed to add cards to other players' melds nor to take a wild card from the table in exchange for a natural card.
These options of adding to meld and reclaiming wild cards become available as soon as a player has satisfied the initial meld requirement, even during the same turn that the initial meld was laid down.
A player's turn must always be ended by discarding a card. Therefore a player must always keep one card in hand after melding, so as to be able to discard.
A player with only two cards in hand who draws a third card that forms a group or sequence with those two is not allowed to put down the three cards as a meld, because that would leave the player with nothing to discard.
Discarded wild cards are subject to an additional restriction: If a wild Ace is discarded, the player taking it can only use it as a natural Ace of the suit printed on it.
If a wild Joker is discarded, the player taking it can use it as an Ace of any suit, but not as any other card. End of the Play and Scoring The round ends in one of two ways: 1.
A player wins If a player melds all but one of their remaining cards and discards their last card, so that they have no cards in their hand, the play ends immediately, and the player with no cards is the winner.
The scores are then calculated as explained below. A player who has three cards or fewer remaining in hand after discarding must warn the other players by saying "one card", "two cards" or "three cards" as appropriate.
A player who has three or fewer cards and has not announced this is not allowed to end the play on their next turn. Instead, on their next turn they must keep at least one card after discarding, announce the number of cards held, and wait until their following turn before they can end the play.
The stock is exhausted For the play to continue, there must be more cards in the stock than there are players in the game.
If at the end of a player's turn the number of cards remaining in the stock is equal to the number of players, the round ends.
In this case there is no score and no winner. The same player deals again. The winner scores points , and the winner's opponents calculate their penalty points as follows: A hand of 14 cards, belonging to a player who has not melded, has a fixed value of Players who have melded add up the values of the cards remaining in their hands.
For this purpose wild cards count 15 points and other cards have their usual values: natural Aces count 11, court cards K, Q, J count 10, and pip cards count as face value.
Variations Dealing Some play that the players take turns to deal. Wild card selection Some people play Hand with Jokers as the only wild cards. If the indicator card is an Ace there are two possibilities: The Ace is replaced in the stock and a new indicator card is displayed.
The other identical Ace of the same suit is the only wild card in the game. Value of Aces Some play that an Ace in the hand of a player at the end of a round counts 10 points rather than Some play that an Ace used in a sequence A counts as only 1 point rather than 11 for the purpose of valuing a player's initial meld.
Some play that an Ace used in a sequence Q-K-A counts as 10 points rather than 11 for the purpose of valuing a player's initial meld.
Initial Meld Requirement Some set a higher miniumum point value for the initial meld, for example 61, 71 or even Taking a discarded card Some players allow a card taken from the discard pile to be added to an existing meld on the table, either alone or together with a card or cards from the player's hand, provided that the player who discarded the card already has meld on the table and also the player who takes it has already melded or can satisfy the initial meld requirement.
Replacing wild cards When replacing a wild card with a card or cards from hand, some require the wild card to be reused immediately on the table, either in a new meld or by adding it to an existing meld.
Adding to a group of two equal cards and a wild card Some allow a third equal card to be added to group of two equal cards and a wild card by any player who has already melded or can meet the initial meld requirement.
Exhausted stock Some allow the play continue until the face down stock is completely empty. It needs 4 players.
Each player is dealt 13 cards. Hearts are trump. This sounds like a clone of Spades. Want to add that as an answer explaining any differences, if any?
Active Oldest Votes. Like AndyT said in his answer, the game is according to all the cited sources he mentioned.
I think that covers the major points, but there are other differences as well. Brian Robbins Brian Robbins 2 2 silver badges 14 14 bronze badges.
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Show The World Your Skills! Rank against the largest Arba3meyeh community around the world! You can buy and share drinks, snacks and so much more - you can even slap a friend!
The way people handle this in real life varies greatly, but I've chosen this simple method here to avoid complications around two or more players having the same number of points etc.
This online version of the classic card game Rummy was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture.
A few months ago I made Gin Rummy. After that the most requested game has been standard Rummy, so now I've made that! Enjoy :.
OUR OTHER SITES SPACEBUGS. IO SUDOKU. New Game Rules About Options Multiplayer Statistics. Players: 2 3 4. We recommend that you upgrade to one of the following browsers: Download Mozilla Firefox Download Google Chrome hide.
Yes, discard it No, don't discard it. Don't show me these warnings again. OPTIONS Rummy Show warnings. Show score animation.
Sort cards by rank. Game speed. All games Spread cards. Interstitial ads. Use dark theme. Holiday themes.
Hide Multiplayer button. Customize opponents